June 9, 2023

STS2 Patch Notes — 2023-06-09

STS2 Patch Notes — 2023-06-09

Good afternoon playtesters it's that time again!

Build: REDACTED

This week sees a lot of visual enhancements while we continue to squash bugs.

The Necrobinder is undergoing many changes but she isn't ready yet.

If you play as her and file bugs, I won't read them because it means you didn't read this. An eye for an eye!

On with the notes.

Lots of visual changes and bug fixes, so feedback on those areas would be appreciated! Though we're still working on those card trails.

Art & Animation
  • Addition of a splash screen + logo
  • New Giant Louse animations
  • New Slumbering Beetle animations
  • New vfx for Low HP border flash
  • New card portrait for Battle Trance
  • New card portrait for Burning Pack
  • New card portrait for Clothesline
  • New card portrait for Entrench
  • New card portrait for Exhume
  • New card portrait for Feed
  • New card portrait for Fiend Fire
  • New card portrait for Flame Barrier
  • New card portrait for Infernal Blade
  • New card portrait for Offering
  • New card portrait for Rage
  • New card portrait for Rampage
  • New card portrait for Shockwave
  • New relic image for Darleejing Tea
  • New relic image for Ember Tea
  • New relic image for Nectar Tea
  • New relic image for Orchid Tea
  • New relic image for Unceasing Top
  • New relic image for Vajra
  • New relic image for Vine Bracelet
  • New relic image for Vine Tea
  • New relic image for War Paint
  • New relic image for Whetstone
Bug Fixes
  • Blue candle + Snecko Eye no longer randomizes curse cost
  • Escape Button opens settings menu during gameplay again
  • Fix chest room rarity rerolling when loading save
  • Fix issue where intent objects can be shared between turns
  • Fix map path bend amount regenerating on load
  • Fix map regenerating when loading after exiting application
  • Fix poison overlay size on intangible creatures
  • Fix softlock at Symbiote event
  • Fix wording for Curse of the Bell
  • Fix wording for Mirage
  • Fix wording for Toothed power
  • Froggy Wallet now removes Curses properly
  • Highlight decreased cost in upgrade preview
  • Intents too big
  • Made it so we refill the pool if we run out of encounters/events
  • Make energy costs green when modified by Confused
  • Make Snecko Oil override single-turn energy cost modifications
  • Med Kit no longer sets visible status cost to 0
  • Panic Button initial application counts as first turn for no block
  • Personal Hive no longer procs when you kill Entomancer
  • Primal Force+ card now previews Giant Rock+
  • Relic prices now have +-5% price jitter in shops
  • Rocket and Socket elite encounter no longer gives double rewards
  • Shockwave card now correctly applies vuln if there is only 1 Artifact
  • Stone Calendar relic no longer showing -1 outside of combat
  • Stop circled map icons from keeping increased selection pulse scale
  • Stop hovering card in hand when opening card pile screens via hotkey
  • Strike Dummy no longer increase attack of cards in deck
  • You can buy more potions again after discarding already owned potions
Gameplay and Balance
  • Implement Emotional power
  • Implement Leadership power
  • Implement Lieutenant enemy
  • Osty and Necrobinder HP dramatically reduced
  • Deprecate Beware of Beast card
  • Deprecate How Dare You card
  • Deprecate Package Deal card
  • Deprecate Rot card
  • Deprecate Scare Tactics card
  • Deprecate Swipe card
UI and Effects
  • Add character position marker to map
  • Added new card trails
  • Gameplay tutorial can now be paginated back and forth + aspect ratio support
  • Initial powers for creatures don't flash anymore
  • Remove redundant tooltip in shadowstep
  • Update spacing of map nodes + color of node paths