Powers
130 powers — status effects, buffs, and debuffs applied during combat.
Showing 130 powers
power
A Thousand Cuts — Whenever you play a card, deal 1 damage to ALL enemies.
→ power Adaptable — When this creature would be defeated, it instead revives even stronger.
→ power Adaptation — Whenever you gain Block, gain 3 Dexterity this turn.
→ buff Artifact — Negates debuffs.
→ power Asleep — TODO
→ power Back Attack — Deals 50% more damage when it is attacking you from behind.
→ buff Block Next Turn — At the start of your next turn, gain 4 Block.
→ power Burrowed — Block is not removed at the start of this creature's turn. Stunned if all Block is removed.
→ debuff Chains of Binding — The first 3 cards drawn each turn are Afflicted with Bound.
→ buff Clarity — At the start of your next turn, draw 1 additional card.
→ debuff Confused — The costs of your cards are randomized on draw, from 0 to 3.
→ debuff Constrict — While the Slithering Strangler is alive, at the end of your turn, take 1 damage.
→ power Contractility — Next turn, gain 0 Block.
→ power Covered — An ally is covering you. All attacks that would be directed to you are redirected to them instead.
→ power Crab Rage — When an ally dies, this creature gains 5 Strength and 99 Block.
→ power Curious — Powers cost 1 less.
→ power Curl Up — When damaged, rolls up and gains block. (Once per combat)
→ debuff Dampen — While Magi Knight is alive, ALL your cards are Downgraded.
→ power Decree of Entropy — At the start of your turn, add 1 random Upgraded card to your hand.
→ power Decree of Unmaking — Whenever you damage an enemy, apply a random debuff to it.
→ power Demise — At the end of its turn, this creature X loses HP.
→ buff Dexterity — Dexterity improves Block gained from cards.
→ debuff Dexterity Down — At the end of this turn, lose Dexterity.
→ power Diamond Diadem — Enemies deal 50% less damage this turn.
→ buff Die for You — Osty absorbs all unblocked attack damage.
→ debuff Doom — At the end of the enemy turn, if it has at least as much Doom as HP, it dies.
→ power Door Revival — Internal power for Door revival mechanics.
→ power Double Damage — This turn, Attacks deal double damage.
→ buff Draw Cards Next Turn — At the start of your next turn, draw 1 additional card.
→ buff Duplication — Your next card is played an extra time.
→ buff Energy Next Turn — Gain additional Energy next turn.
→ power Enrage — Whenever you play a Skill, gains 2 Strength.
→ power Escape Artist — Exits the combat after 4 turns.
→ power Flutter — Receives 50% less damage from Attacks.
→ buff Focus — Increases the effectiveness of Orbs.
→ debuff Focus Down — At the end of this turn, lose 1 Focus.
→ debuff Frail — While Frail, gain 25% less Block from cards.
→ buff Free Attack — Your next Attack costs 0.
→ buff Free Power — The next Power you play costs 0.
→ buff Free Skill — The next Skill you play costs 0.
→ buff Galvanic — Powers are afflicted with Galvanized.
→ power Gigantification — The next Attack you play deals triple damage.
→ power Grabbed — Upon killing this creature, the stolen card is returned to your hand.
→ power Gravity — Whenever you play a card this turn, deal 2 damage to ALL enemies.
→ power Guarded — Take half damage from enemies.
→ buff Hard to Kill — Reduce all damage taken and HP lost by Exoskeleton to 9.
→ buff Hardened Shell — This creature cannot lose more than 20 HP each turn.
→ power Hatch — Hatches after X turns.
→ buff Heatsink — Whenever you play a Power, draw 1 card.
→ power Heist — When killed, returns all the stolen Gold.
→ debuff Hex — While Spectral Knight is alive, ALL your cards are Ethereal.
→ power High Voltage — At the start of this creature's turn, it gains 2 Strength.
→ power Illusion — When this dies, it revives next turn at full HP.
→ power Imbalanced — If this creature's attacks are fully blocked by any player, it becomes Stunned.
→ buff Improvement — At the end of combat, Upgrade a random card.
→ power Infested — Upon dying, summons... something.
→ power Inked — This creature takes 2 additional damage from Attacks.
→ buff Intangible — Reduce all damage taken and HP loss to 1 this turn.
→ power Leadership — All other allies deal 1 additional damage.
→ power Magic Bomb — Take 20 damage at the end of your turn. Is cleared if the Magi Knight dies.
→ power Minion — Minions abandon combat without their leader.
→ power Mock Clone Cards on Play — No description available.
→ power Mock Free Cards — No description available.
→ power Mock Gain Block on Attack — No description available.
→ power Mock Invincible on Death — No description available.
→ power Mock Modify Energy Cost — No description available.
→ power Mock Modify Star Cost — No description available.
→ power Mock Prevent Death — No description available.
→ power Mock Revive — No description available.
→ power Mock Temporary Strength Loss — No description available.
→ power Nemesis — At the end of every other turn, gains Intangible 1.
→ debuff No Block — You cannot gain Block from cards.
→ debuff No Draw — You may not draw any more cards this turn.
→ power Orb Generator — This enemy can harness the power of Orbs. Orbs will trigger at the end of your turn and are unaffected by buffs or debuffs.
→ power Painful Stabs — Shuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.
→ power Paper Cuts — Whenever this creature deals unblocked attack damage to you, you lose 1 Max HP.
→ power Personal Hive — Whenever this enemy is hit by an Attack, add Dazed into your Draw Pile.
→ buff Plating — At the end of your turn, gain Block. Plating is reduced by 1 at the start of your turn.
→ power Plow — The first time this creature's HP reaches 150 or below, it becomes Stunned.
→ debuff Poison — Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
→ power Possess Speed — When killed, return all stolen Dexterity to the player.
→ power Possess Strength — When killed, return all stolen Strength to the player.
→ buff Radiance — Gain an additional Energy next turn.
→ buff Rampart — At the start of the player's turn, Turret Operator gains 25 Block.
→ power Ravenous — When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength.
→ power Read the Bones — Whenever you Summon, draw 1 card.
→ power Reattach — If other segments are still alive, revives in 2 turns with 25 HP.
→ power Reflective Fortress — Whenever you fully Block an attack, the blocked damage is reflected to the attacker.
→ buff Regen — Regen heals HP at the end of your turn. Each turn, Regen is reduced by 1.
→ power Restore Dexterity — At the end of its turn, gains 9 Dexterity.
→ power Restore Focus — At the end of its turn, gains 9 Focus.
→ buff Retain Hand — Retain your Hand for the next 2 turns.
→ power Ringing — You can only play 1 card this turn.
→ buff Ritual — Gain Strength at the end of your turn.
→ power Sandpit — A power used by The Insatiable.
→ power Self-Forming Clay — Gain 3 Block next turn.
→ power Shriek — The first time this creature's HP reaches 50% or below, it becomes Stunned.
→ debuff Shrink — This creature's Attacks deal 30% less damage for the next 3 turns.
→ power Skittish — The first time this creature is hit each turn, it gains 1 Block.
→ power Slippery — The next time this creature loses HP, it only loses 1 HP instead.
→ debuff Slow — Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.
→ debuff Slumber — Awakens upon taking turns or losing HP 3 times.
→ debuff Smoggy — You can only play 1 Skill per turn.
→ power Soar — Receives 50% less attack damage until it lands.
→ debuff Soul Wither — After Soul Nexus deals unblocked attack damage to you 9 times, it deals 999 damage to you.
→ buff Star Next Turn — Gain 1 ★ next turn.
→ power Steam Eruption — When killed, deals damage at the end of your next turn.
→ buff Stock — When killed, a new Axebot is summoned in its place.
→ buff Strength — Strength adds additional damage to Attacks.
→ power Suck — Whenever this creature deals unblocked attack damage, it gains 1 Strength.
→ power Summon Next Turn — At the start of your next turn, Summon 2.
→ power Surprise — Something is off about this creature...
→ power Surrounded — Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.
→ power Swipe — Upon killing this enemy, the stolen card is returned.
→ power Tangled — Attacks cost 1 additional Energy this turn.
→ power Tender — Whenever you play a card, lose 1 Strength and 1 Dexterity this turn.
→ power Territorial — At the end of its turn, gains 1 Strength.
→ debuff Tezcataras Blight — At the end of this turn, lose 1 Strength.
→ power Thievery — Steals Gold when Attacking.
→ buff Thorns — When hit by an attack, deal damage back.
→ debuff Time Limit — You have 3 more turns to defeat the Battleworn Dummy.
→ debuff Torn — Draw 1 fewer card every turn.
→ power Unstable — Whenever you play an Attack, this enemy loses 5 HP.
→ debuff Unsteady — When Flail Knight falls below 50% HP, becomes Stunned.
→ buff Vigor — Your next Attack deals additional damage.
→ power Visual Only — Visual Only
→ buff Vital Spark — The first time this enemy takes Attack damage each turn, the attacker gains 1 Energy.
→ debuff Vulnerable — Vulnerable creatures take 50% more damage from Attacks.
→ debuff Weak — Weakened creatures deal 25% less damage with Attacks.
→ power Winged Jump — At the start of your turn, apply 1 Vulnerable to ALL enemies.
→ No powers match your search.