Powers

130 powers — status effects, buffs, and debuffs applied during combat.

Showing 130 powers

power
A Thousand Cuts — Whenever you play a card, deal 1 damage to ALL enemies.
power
Adaptable — When this creature would be defeated, it instead revives even stronger.
power
Adaptation — Whenever you gain Block, gain 3 Dexterity this turn.
buff
Artifact — Negates debuffs.
power
Asleep — TODO
power
Back Attack — Deals 50% more damage when it is attacking you from behind.
buff
Block Next Turn — At the start of your next turn, gain 4 Block.
power
Burrowed — Block is not removed at the start of this creature's turn. Stunned if all Block is removed.
debuff
Chains of Binding — The first 3 cards drawn each turn are Afflicted with Bound.
buff
Clarity — At the start of your next turn, draw 1 additional card.
debuff
Confused — The costs of your cards are randomized on draw, from 0 to 3.
debuff
Constrict — While the Slithering Strangler is alive, at the end of your turn, take 1 damage.
power
Contractility — Next turn, gain 0 Block.
power
Covered — An ally is covering you. All attacks that would be directed to you are redirected to them instead.
power
Crab Rage — When an ally dies, this creature gains 5 Strength and 99 Block.
power
Curious — Powers cost 1 less.
power
Curl Up — When damaged, rolls up and gains block. (Once per combat)
debuff
Dampen — While Magi Knight is alive, ALL your cards are Downgraded.
power
Decree of Entropy — At the start of your turn, add 1 random Upgraded card to your hand.
power
Decree of Unmaking — Whenever you damage an enemy, apply a random debuff to it.
power
Demise — At the end of its turn, this creature X loses HP.
buff
Dexterity — Dexterity improves Block gained from cards.
debuff
Dexterity Down — At the end of this turn, lose Dexterity.
power
Diamond Diadem — Enemies deal 50% less damage this turn.
buff
Die for You — Osty absorbs all unblocked attack damage.
debuff
Doom — At the end of the enemy turn, if it has at least as much Doom as HP, it dies.
power
Door Revival — Internal power for Door revival mechanics.
power
Double Damage — This turn, Attacks deal double damage.
buff
Draw Cards Next Turn — At the start of your next turn, draw 1 additional card.
buff
Duplication — Your next card is played an extra time.
buff
Energy Next Turn — Gain additional Energy next turn.
power
Enrage — Whenever you play a Skill, gains 2 Strength.
power
Escape Artist — Exits the combat after 4 turns.
power
Flutter — Receives 50% less damage from Attacks.
buff
Focus — Increases the effectiveness of Orbs.
debuff
Focus Down — At the end of this turn, lose 1 Focus.
debuff
Frail — While Frail, gain 25% less Block from cards.
buff
Free Attack — Your next Attack costs 0.
buff
Free Power — The next Power you play costs 0.
buff
Free Skill — The next Skill you play costs 0.
buff
Galvanic — Powers are afflicted with Galvanized.
power
Gigantification — The next Attack you play deals triple damage.
power
Grabbed — Upon killing this creature, the stolen card is returned to your hand.
power
Gravity — Whenever you play a card this turn, deal 2 damage to ALL enemies.
power
Guarded — Take half damage from enemies.
buff
Hard to Kill — Reduce all damage taken and HP lost by Exoskeleton to 9.
buff
Hardened Shell — This creature cannot lose more than 20 HP each turn.
power
Hatch — Hatches after X turns.
buff
Heatsink — Whenever you play a Power, draw 1 card.
power
Heist — When killed, returns all the stolen Gold.
debuff
Hex — While Spectral Knight is alive, ALL your cards are Ethereal.
power
High Voltage — At the start of this creature's turn, it gains 2 Strength.
power
Illusion — When this dies, it revives next turn at full HP.
power
Imbalanced — If this creature's attacks are fully blocked by any player, it becomes Stunned.
buff
Improvement — At the end of combat, Upgrade a random card.
power
Infested — Upon dying, summons... something.
power
Inked — This creature takes 2 additional damage from Attacks.
buff
Intangible — Reduce all damage taken and HP loss to 1 this turn.
power
Leadership — All other allies deal 1 additional damage.
power
Magic Bomb — Take 20 damage at the end of your turn. Is cleared if the Magi Knight dies.
power
Minion — Minions abandon combat without their leader.
power
Mock Clone Cards on Play — No description available.
power
Mock Free Cards — No description available.
power
Mock Gain Block on Attack — No description available.
power
Mock Invincible on Death — No description available.
power
Mock Modify Energy Cost — No description available.
power
Mock Modify Star Cost — No description available.
power
Mock Prevent Death — No description available.
power
Mock Revive — No description available.
power
Mock Temporary Strength Loss — No description available.
power
Nemesis — At the end of every other turn, gains Intangible 1.
debuff
No Block — You cannot gain Block from cards.
debuff
No Draw — You may not draw any more cards this turn.
power
Orb Generator — This enemy can harness the power of Orbs. Orbs will trigger at the end of your turn and are unaffected by buffs or debuffs.
power
Painful Stabs — Shuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.
power
Paper Cuts — Whenever this creature deals unblocked attack damage to you, you lose 1 Max HP.
power
Personal Hive — Whenever this enemy is hit by an Attack, add Dazed into your Draw Pile.
buff
Plating — At the end of your turn, gain Block. Plating is reduced by 1 at the start of your turn.
power
Plow — The first time this creature's HP reaches 150 or below, it becomes Stunned.
debuff
Poison — Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
power
Possess Speed — When killed, return all stolen Dexterity to the player.
power
Possess Strength — When killed, return all stolen Strength to the player.
buff
Radiance — Gain an additional Energy next turn.
buff
Rampart — At the start of the player's turn, Turret Operator gains 25 Block.
power
Ravenous — When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength.
power
Read the Bones — Whenever you Summon, draw 1 card.
power
Reattach — If other segments are still alive, revives in 2 turns with 25 HP.
power
Reflective Fortress — Whenever you fully Block an attack, the blocked damage is reflected to the attacker.
buff
Regen — Regen heals HP at the end of your turn. Each turn, Regen is reduced by 1.
power
Restore Dexterity — At the end of its turn, gains 9 Dexterity.
power
Restore Focus — At the end of its turn, gains 9 Focus.
buff
Retain Hand — Retain your Hand for the next 2 turns.
power
Ringing — You can only play 1 card this turn.
buff
Ritual — Gain Strength at the end of your turn.
power
Sandpit — A power used by The Insatiable.
power
Self-Forming Clay — Gain 3 Block next turn.
power
Shriek — The first time this creature's HP reaches 50% or below, it becomes Stunned.
debuff
Shrink — This creature's Attacks deal 30% less damage for the next 3 turns.
power
Skittish — The first time this creature is hit each turn, it gains 1 Block.
power
Slippery — The next time this creature loses HP, it only loses 1 HP instead.
debuff
Slow — Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.
debuff
Slumber — Awakens upon taking turns or losing HP 3 times.
debuff
Smoggy — You can only play 1 Skill per turn.
power
Soar — Receives 50% less attack damage until it lands.
debuff
Soul Wither — After Soul Nexus deals unblocked attack damage to you 9 times, it deals 999 damage to you.
buff
Star Next Turn — Gain 1 ★ next turn.
power
Steam Eruption — When killed, deals damage at the end of your next turn.
buff
Stock — When killed, a new Axebot is summoned in its place.
buff
Strength — Strength adds additional damage to Attacks.
power
Suck — Whenever this creature deals unblocked attack damage, it gains 1 Strength.
power
Summon Next Turn — At the start of your next turn, Summon 2.
power
Surprise — Something is off about this creature...
power
Surrounded — Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.
power
Swipe — Upon killing this enemy, the stolen card is returned.
power
Tangled — Attacks cost 1 additional Energy this turn.
power
Tender — Whenever you play a card, lose 1 Strength and 1 Dexterity this turn.
power
Territorial — At the end of its turn, gains 1 Strength.
debuff
Tezcataras Blight — At the end of this turn, lose 1 Strength.
power
Thievery — Steals Gold when Attacking.
buff
Thorns — When hit by an attack, deal damage back.
debuff
Time Limit — You have 3 more turns to defeat the Battleworn Dummy.
debuff
Torn — Draw 1 fewer card every turn.
power
Unstable — Whenever you play an Attack, this enemy loses 5 HP.
debuff
Unsteady — When Flail Knight falls below 50% HP, becomes Stunned.
buff
Vigor — Your next Attack deals additional damage.
power
Visual Only — Visual Only
buff
Vital Spark — The first time this enemy takes Attack damage each turn, the attacker gains 1 Energy.
debuff
Vulnerable — Vulnerable creatures take 50% more damage from Attacks.
debuff
Weak — Weakened creatures deal 25% less damage with Attacks.
power
Winged Jump — At the start of your turn, apply 1 Vulnerable to ALL enemies.