August 25, 2023

STS2 Patch Notes — 2023-08-25

STS2 Patch Notes — 2023-08-25

Happy New Build Friday!!

Build link: REDACTED

In terms of content this time around, we're introducing 4 new events for Act 3--and brought back the Relic Trader event! We also added a TON of new card art, LOTS of bugfixes, some performance improvements, UI changes and new SFX and VFX!

We also re-architected how events are displayed, loaded, and created, so if there's anything off about events, not just the actual events but the template itself, any and all feedback there would be useful! Thank you

BUGFIXES:
  • Beam Cell now displays the hovertip for Weak rather than Vulnerable
  • Core Surge card now includes artifact description
  • Curl Up now uses correct amount for block
  • Fixed an issue where Shrinker Beetle's Shrink move wasn't visually shrinking the player
  • Potions no longer remove themselves immediately when used (rather than only doing it once all the potion actions are resolved)
  • Random numbers are now deterministic even when quitting and restarting the application
  • Acid Spray power no longer procs if stone calendar ends combat
  • Aggregate no longer shows Void card in hovertip
  • Amplify no longer causes Echo Form to apply 3 times
  • Capacitor now shows upgrade value in preview
  • Card reward fade-in no longer cancels if you click on the combat reward button mid fade
  • Fixed typo in Chaos description: “orbs”->”orb”
  • Chaos no longer causes a softlock
  • Defect now starts with orbs during Battleworn Dummy event
  • Dexterity no longer affects “Dodge and Roll” secondary block amount
  • Equilibrium no longer causes Parasite cards to disappear from the hand
  • Fixed event title layout
  • Fixes softlock on win combat after Guilty was removed
  • Genetic Algorithm now saves block value between saves and reloads
  • Guilty card pluralization now working correctly
  • Fixed typo in High Voltage description: “at the end of the turn”->”at the end of their turn”
  • Lightning VFX now correctly hits turret when barricade is is still alive
  • Plasma orb now updates playability of cards
  • Player turn banner no longer shows up if enemy is killed by orbs
  • Recursion no longer causes softlock once the turn ends
  • Thieving Hopper no longer causes softlock after it leaves
  • Thieving Hopper now correctly steals power cards
  • Tough no longer shows negative damage in card previews
  • Undulating Mass no longer locks rewards from Calling Bell relic
  • Workerbug egg now correctly spawns in egg
  • Various performance improvements
BALANCE:
  • Changed Cubex Constructs multi-hit attack from 5 hits -> 4 hits
  • Changed Cubex Construct’s laser attack from 4x5 -> 3x5
CONTENT:
  • Added "Hungry For Mushrooms" event to Act 3
  • Added "The Future of Potions?" event to Act 3
  • Added "The Trial" event to Act 3
  • Added "Tinker Time" event to Act 3
  • Brought back “Relic Trader” event
  • Renamed Tough power to Unflinching and updated icon
  • Added loc dropdown
UI & EFFECTS:
  • Updated Attack intent hovertip assets
  • Updated card title font
  • Updated all event option headers to use the new style
  • Removed speech bubble from Mawler enemy
  • Added SFX to top bar buttons
  • Added victory SFX
  • Various visual tweaks & style changes
ART:
  • Added Byrdonis angry animations
  • Added Phrog Parasite animations
  • Updated Attack intent assets (non-hovertip)
  • Updated Burn card art
  • Updated Discovery card art
  • Updated Dramatic Entrance card art
  • Updated Finesse card art
  • Updated Impatience card art
  • Updated Magnetism card art
  • Updated Master of Strategy card art
  • Updated Mind Blast card art
  • Updated Purity card art
  • Updated Shiv card art
  • Updated Swift Strike card art
  • Updated The Bomb card art
  • Updated Toxic card art
  • Updated Wound card art
  • Updated sphere potion gradient sprite