April 19, 2024

STS2 Patch Notes — 2024-04-19

STS2 Patch Notes — 2024-04-19

Another patch is here already!! There are LOTS of bug fixes as well as various balance updates, including some changes to the Roach enemies. Notably, they now live up to their reputation and come back after you think you've squashed 'em. Enjoy!

Build links:

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BALANCE:
  • Claw upgrade changed. Damage increased from 5 -> 4; Claw buff from 2 -> 3
  • Cloak of Stars buffed from 10(14) Block gain 1 Star -> 11(15) Block gain 2 Stars.
  • Decisions Decisions cost increased from 4 Stars -> 5 Stars
  • Roach changes
- Encounter type changed from elite -> normal

- Exoskeleton now revives enemy for 15 instead of decreasing damage

- HP lowered from 75-85 -> 70-75

- Goop move changed from giving 3 -> 2 Slime cards

  • Mite changes
- Reworked Mite moves

- First Mite and Third Mite now never have the same move

  • Glow cost increased from 0->1
  • Inevitability cost increased from 1(0) -> 3(2)
  • Lunar Streak Star cost increased from 1 -> 2
  • Made Workbug monsters' health and damage more varied
  • Orbital Step damage increased from 7(9) -> 7(10)
  • Pilebunker Star cost lowered from 4 -> 3
  • Rabid incorrectly cost corrected from 0 -> 1
  • Spiny Toad is now an Elite and its moveset has been tweaked
  • Star Blast Block lowered from 7(10) -> 5(7); Damage lowered from 8(11) -> 5(7)
  • The Courier and Old Coin relics are no longer sold at the merchant
BUGFIXES:
  • Guilty card being removed no longer softlocks run
  • Adding more than 10 cards from Cloak and Dagger no longer softlocks
  • Adjusted Neow event room BG when it loads
  • Astrolabe no longer softlocks on next combat
  • Background now correctly appears when you reload victory screen
  • You can no longer double click a room node
  • Cleanse no longer shows draw pile in order
  • Event 'proceed' button no longer disappears if you back out of map selection
  • Evil Statue's attack animation now interrupts other animations
  • Feel No Pain is now a Power
  • Fixed map path lines not attaching to map nodes properly
  • Fixed an error when hovering an attack in hand quickly after playing Hand Trick
  • Fixed Caged Rage Hovertip "Strength -> Vigor"
  • Fixed locked text descriptions for Telepathic Spiders event
  • Fixed softlock on Queen moveset
  • Tinker Time event now has correct intro room description, the issue with enchantments failing has been fixed, and the power received is now shown
  • Fixed wording for Neow choice on game over screen
  • Gambling Chip relic now lets you discard 0 cards
  • Input no longer softlocks when you drag a card as the turn is ending
  • Know Thy Place card no longer missing Gravity hovertip
  • Mad Science now properly displays hovertips for all of its effects
  • It is now clear when the base card template is visible
  • Fixed item visual buyability in Merchant's shop
  • Nightmare no longer softlocks after adding more than 10 cards
  • Orichalcum relic now triggers before Plating and other end-of-turn effects
  • Personal Hive now properly sends Dazed to the draw pile
  • Phrog Parasite's Lash move now attacks the correct number of times
  • Pointer no longer layers under boss node on map
  • Potions no longer become unusable if you activate them during enemy turn
  • Solar Flare no longer shows a 0-star-cost icon on non-star-cost cards
  • Spiny Toad hurt animations now can interrupt themselves
  • Killing an enemy with Squash no longer causes a softlock
  • Styled text now renders properly in the Neow event and character select screen
  • Tea relics no longer go negative in their display
  • The Phrog Parasite elite encounter now properly gives you a relic when you beat it
  • The Round Tea Party event's initial option now displays the correct text
  • The Self-Help Book event now shows a preview of the Master of Strategy card
  • The Sentry Mode power no longer triggers when Osty dies
  • Thieves encounter now actually has 2 Thieving Hoppers
  • Winning a multi enemy fight with AOE no longer delays deaths
  • You can now target enemies that are visually underneath cards
PERFORMANCE:
  • Cached assets to improve FPS
  • Reduced the map asset sizes by 50%
ART:
  • New card art has been added for Mad Science, Loyalty, and many Regent cards
UI & EFFECTS:
  • Map asset shifts downwards based on aspect ratio to compensate for layout stuff
WORDING:
  • Solar Flare wording improvements