March 6, 2025

STS2 Patch Notes — 2025-03-06

STS2 Patch Notes — 2025-03-06

CONTENT

Acts:

  • The Underdocks

Events:

  • Added Act 1 event: Violent Heroes Two
  • Added Act 1 event: The Reflection That Wasn't

FEATURES

  • In multiplayer: Players may now heal each other at Rest Sites
  • In multiplayer: Player may now vote for some event choices. This adds the combat events from singleplayer to multiplayer!

BALANCE

  • Afflictions can now afflict unplayable cards except for Ringing
  • You are now 25% more likely to receive a potion after defeating an Elite
  • Spoils Map now picks an encounter map point in the first 3 rows of the Map (excludes Ancient) for its special reward
  • Potions in shop prices now vary +-5 Gold

Necrobinder:

  • Neurosurge buffed. Card draw from 1 -> 2
  • Pagestorm buffed. Cost from 2 -> 1
  • Pull From Below buffed. HP Loss from 4(5) -> 6(8)
  • Scourge card buffed. Doom from 16(21) -> 18(23)
  • Severance card buffed. Damage from 17(21) -> 17(22)
  • Spirit of Ash card reworked. "Whenever you play an Ethereal card, gain 5(7) Block."
  • Veilpiercer card changed. Cost from 2 -> 1. Damage from 12(18) -> 9(13)

Regent:

  • The Smith card nerfed. Forge from 35(45) -> 30(40)

Silent:

  • Flick Flack upgrade nerfed. Damage from 7(10) -> 7(9)
  • Precise Cut nerfed. Damage loss per card in hand from 1 -> 2. Damage from 13(18) -> 13(17)
  • Ricochet nerfed. Damage from 4(5) -> 3(4)

Ancients:

  • Pael's Cloning Capsule nerfed. From 3 -> 4 combats to clone
  • Tezcatara's Brightest Flame buffed. Now also gains 2(3) energy

Status:

  • Debris' cost changed from 1 -> 2

ART

  • Added portraits for Scrawl, Bodyguard, Invoke, and Lethality cards
  • Color edits for Dagger Throw and Leg Sweep cards

USER INTERFACE & EXPERIENCE

  • Added a hotkey to open the feedback menu (F2)
  • When a creature is healed in combat they now popup a green number
  • Some changes to the Game Over screen and flow (work in progress)
  • Hungry for Mushrooms event's Fragrant One choice now displays how much Max HP you will lose
  • Include merchant skipped options in the Run History
  • Move hand card index (if enabled) text closer to card + decrease size + angle is the same as the card now
  • Slightly respositioned the banner position for Card Bundle and Game Over screens
  • Multiplayer HP bars sizes change based on how much HP the player has
  • New schema for Timeline placement
  • Ancient Rarity cards now utilize a different card frame
  • Reformatted room history hovertip
  • In the multiplayer character select screen, chosen characters now have an indicator
  • The Feedback Screen is faster as it now exits without waiting for logs to finish uploading
  • In multiplayer, you can ping map nodes that you have selected by clicking on them again

AUDIO

  • Added custom Bgm for the Kin boss encounter
  • Added sfx for Devoted Sculptor
  • Added sfx for enemies in the Kin boss encounter
  • Added sfx for Zapbot, Guardbot, and Noisebot
  • Updated Cubex Construct sfx

WORDING

  • Duplex enchantment now uses the Replay keyword
  • Soul's Power enchantment now uses the Replay keyword

BUG FIXES

  • Canceling a Smith in Rest Site, no longer still adds it as an entry in the run history
  • After Image power should now trigger significantly faster
  • Fix broken run history loading when looking at a mix of singleplayer/multiplayer runs
  • Fixed an issue that could occasionally cause a softlock when an enemy dies to Doom
  • Fixed an issue where a card enchanted with Swift 2 would still say it draws 1 card
  • Fixed an issue where Enthralled curse was not applying to cards with enchantments that set their energy cost to 0 like Royally Approved
  • Fixed an issue where killing Magi Knight enemy while playing cards very fast could cause a softlock
  • Fixed an issue where Razor Tooth relic wasn't upgrading Powers that have Replay after their first play
  • Fixed an issue where the game could occasionally softlock when a power is removed due to its amount reaching 0
  • Fixed an issue where the game could softlock during certain "play this card twice" effects
  • Fixed an issue with Swift enchantment where it would draw extra cards on subsequent plays
  • Fixed issue where you cant click on boss node if it is slightly off screen
  • Hovered potions are shown to other players in Multiplayer now
  • Killing a creature that has Pull from Below while you have Gremlin Horn no longer results in a softlock
  • Plating power now gives you block before Slithering Strangler enemy's Constrict power deals you damage
  • Reaper Form card's portrait dimensions have been fixed.
  • Scarcity ascension now properly reduces potion odds by 25% instead of ~15%
  • When a generated card would be added to your hand but your hand is full, the card now flies to the discard pile