September 11, 2025
STS2 Patch Notes — 2025-09-11
STS2 Patch Notes — 2025-09-11
Another Thursday, another Byrdlett patch! This one brings a brand new Act 3 boss and a whole host of balance and UX changes. Many changes have been made to multiplayer specifically, so be sure to try out a multiplayer run if you haven't in a while! Also, the art additions that didn't make it into last week's patch have now actually been added.
CONTENT
Potions & Relics:
- Reworked Gnarled Hammer
Enemies:
- Added new Act 3 boss, The Illusionist
- Reworked Snapping Jaxxfruit
BALANCE
Ironclad:
- Nerfed Fight Me card: upgrade damage decreased from +4 -> +2
- Buffed Flex card: Strength gain increased from 2(4) -> 3(5)
- Nerfed Hone card: damage decreased from 6(9) -> 4(6)
- Buffed Inferno card: damage increased from 4(6) -> 6(9)
- Changed Stomp card:
- Energy cost increased from 1 -> 2
- Damage increased from 7(10) -> 12(15)
- Changed Ironclad Epochs:
- Ironclad Epoch 2 now unlocks Cruelty instead of Colossus
- Ironclad Epoch 5 now unlocks Drum of Battle instead of Howl From Beyond
- Ironclad Epoch 7 now unlocks Blood Wall and Inferno instead of placeholder Strikes
Silent:
- Nerfed Anticipate card: Dexterity gain decreased from 4(6) -> 3(5)
- Buffed The Hunt card: upgrade damage increased from +3 -> +5
Defect:
- Changed Defragment card: rarity increased from Uncommon -> Rare
Necrobinder:
- Changed Funerary Mask relic: Soul cards are no longer upgraded
- Changed Pull Aggro card:
- Summon decreased from 6(7) -> 4(5)
- Block increased from 6(7) -> 7(9)
- Nerfed Reanimate card: cost increased from 2 -> 3
Regent:
- Changed Regent Epoch 5: now unlocks Lunar Blast instead of Hidden Cache
- Nerfed Quasar card: Star cost increased from 1 -> 2
Colorless Cards:
- Changed Entropy card: upgrade changed from +1 card to gains Innate
Ancients:
- Updated Neow bundles for all characters
Enemies:
- Changed Fogmog:
- Damage decreased
- HP increased from 71(73) -> 74(78)
- Reworked Illusions:
- Instead of healing to full HP and becoming stunned, Illusions now revive next turn at full HP, similar to Decimillipede
- No longer keep their debuffs after dying, preventing them from being trivialized by Doom or Poison
- All Illusions are now also Minions
- Thanks to Vex'd for the suggestions!
- Changed Kin Priest:
- Strength gain decreased from 3(4) -> 2(3)
- Buffed Fossil Stalker: Lash move damage increased from 2(3) -> 3(4)
- Nerfed Kin Follower: Boomerang move damage decreased from 3x2 -> 2x2
- Nerfed Small Twig Slime: Tackle move damage decreased from 5(6) -> 4(5)
Events:
- Changed Battleworn Dummy event: weak and medium modes have less HP
- Changed Punch Off event:
- "Nab" option now gives you an Injury instead of damaging you
- Removed "Distract With Potion" option
- Changed Trash Heap event: can no longer be rolled if you have 1 HP
- Changed Tablet of Truth event (previously Perilous Prospects): the fifth option leaves you with 1 HP
Multiplayer:
- Buffed Believe In You card: no longer Exhausts
- Buffed The Tank card: Energy cost decreased from 2(1) -> 1(0)
- Buffed Mimic card: no longer Exhausts
ART
- Added Slime VFX for Twig Slime
- Added portrait art for the following cards:
- Child of the Stars
- I am Invincible
- Void Form
- Added Fossil Stalker animations
AUDIO
- Added SFX and BGM for Knowledge Demon
USER INTERFACE & EXPERIENCE
General:
- Added controller nav to multiplayer first run warning, Timeline, and profile screens
- Added controller support for healing teammates at Rest Sites
- Added reveal requirement hovertips for Neow and Silent Epochs
- Added a reminder message in the Timeline screen if any of your obtained Epochs have not been revealed
- Added animation that plays when multiplayer players split map votes
- Added more padding at the bottom of card pile screens
- Players can now preview downgraded version of upgraded cards in card inspection window
- Back button is disabled in Timeline if the only available Epoch is the Neow one
- Dualcast card now only shows the Evoke preview for your rightmost orb
- Fixed an issue that made it too easy to accidentally cancel a card play while dragging a card close to the bottom of the screen
- Hiding the debug Reset Progress button as we now have profiles
Multiplayer:
- Added temp animation for players visually reviving at the end of combat in multiplayer
- You can no longer die to any event options in multiplayer
- When all enemies have Vulnerable and you have an attack in your hand that targets all enemies, the extra damage is not previewed until you start dragging the card
WORDING
- Renamed Perilous Prospects event to Tablet of Truth
- Reworded Epoch Unlocked -> Epoch Discovered
- Fixed a typo in Brain Leech event
- Fixed a typo in the Sapphire Seed event
- Improved Flutter power wording
- Hard to Kill power's wording has been updated to be more consistent with Intangible power
- Made Sharp and Nimble have consistent wording
- Rend card is now worded more similarly to other dynamic damage cards like Perfected Strike
- Updated text for Ranwid the Elder event
- Updated wording for Morphic Grove event
BUG FIXES
General:
- Cards with target-dependent numbers in their text (like Rend) no longer appear to remember their target after using right click to cancel card play
- Dying from Max HP loss via an effect like Perilous Prospects event or Brightest Flame card no longer causes a softlock
- Effects that allow you to choose a card from your hand no longer appear to change your hand order when you switch between selected cards
- Fixed an issue where ending combat while a card is in the middle of being added to your draw/discard/exhaust pile could cause the card to get stuck on screen
- Fixed an issue where, if an AoE attack (like Howl from Beyond card) had Replay and killed the final living enemy during the first play, the second play would cause a softlock
- Fixed being unable to navigate main menu after your first run
- Fixed Powers FTUE getting stuck on screen when in controller nav
- Fixed room icon in top bar not having hovertip
- Gold spent when removing a card in shop now counts as "gold spent" in run history
- Opening pause menu via shortcut now ensures any previously hovered cards get unhovered
- Opening the Daily Climb menu no longer updates your preferred Ascension level
- You can no longer click on the first map node before the Map FTUE appears
Ironclad:
- Fixed Unmovable card missing its upgrade
- Heavy Blade card now includes a strength hovertip
- Stomp card now properly glows gold after you've played 3 attacks
Silent:
- Blade of Ink card now properly triggers only when a Shiv is generated, instead of also triggering when a Shiv is played
- Tracking card no longer has a Poison tooltip
Defect:
- Second Strike card no longer softlocks when played as Ironclad
Regent:
- Glitterstream card now properly doubles its Block next turn if you've previously played Unmovable card
Colorless Cards:
- Fixed softlock when Stratagem power triggers during the enemy turn
Potions & Relics:
- Fixed an issue where, if Joss Paper relic was triggered by an Ethereal Exhaust, the drawn card would be immediately discarded
- Lasting Candy relic now correctly only applies to combat card rewards
- Light Bulb relic properly triggers if the player takes HP loss but no other damage in a combat
Ancients:
- Darv is now properly unlockable
- Seeking Tentacle relic can be used at any card reward
Enemies:
- Fixed Ceremonial Beast BGM win transition
- Fixed Kin Priest BGM win transition
- Fixed Insatiable BGM win transition
- Hovering over Exoskeleton enemy with an attack that deals more than 9 damage now properly reduces the amount of damage displayed on the card
- Vine Shambler VFX position is now positioned correctly at the player's feet
Events:
- Future of Potions event is no longer affected by Ruby Earrings relic
- The Future of Potions event and Seeking Tentacle relic now interact correctly
- Readded missing Trash Heap event card art
- The rewards screen no longer comes up if you die to an event option that gives rewards
- Potions are now prevented from being discarded during Ranwid the Elder event
Multiplayer:
- If an internal error occurs while joining, you're not stuck loading forever