February 5, 2026
STS2 Patch Notes — 2026-02-05
STS2 Patch Notes — 2026-02-05
Welcome to the first patch of February 2026! This one is more medium-sized, with a few balance and logic changes, a couple of reworks, and some art and UI additions.
CONTENT
Silent
- Added returning card from StS1, Expertise
- Deprecated Graceful card
Necrobinder
- Reworked Countdown card
Regent
- Reworked Black Hole card
BALANCE
Ironclad
- Changed Grapple card: now applies a debuff to the enemy instead of a buff to the player
Defect
- Changed Signal Boost card: when played twice, it now doubles the next two Powers played, rather than increasing the doubling to tripling
Necrobinder
- Osty now uses the player's block when he is dealt damage directly (for example, when using an Osty attack on an enemy with Thorns)
- Buffed Bodyguard card: Summon increased from 4(6) -> 5(7)
- Nerfed Calcify card: damage decreased from 5(7) -> 4(6)
- Changed Friendship card:
- Strength loss increased from 1 -> 2(1)
- No longer gains Innate on Upgrade
- Buffed Unleash card: base damage increased from 5(8) -> 6(9)
Potions & Relics
- Changed Vambrace relic: now doubles Block gain from Melancholy card again
- Changed Dragon Fruit and Planisphere relics: no longer appear after the Act 3 treasure chest
Enemies
- When playing Hellraiser card against the Queen boss, Strikes are now auto-played before Chains of Binding power afflicts them with Bound, meaning they no longer count as the Bound card played this turn
- Nerfed Knowledge Demon: Ponder move Strength gain decreased from 3(4) -> 2(3)
- Nerfed Magi Knight: Bomb move damage decreased from 40(45) -> 35(40)
- Buffed Spectral Knight:
- Now always does Soul Slash after Hex move
Ancients
- Nerfed Neow's Fury card: no longer heals HP
- Changed Vakuu's Potential blessing:
- Can no longer give Greed curse
Events
- Changed Hungry for Mushrooms event: relics now modify your HP by static amounts instead of percentage-based amounts (Big Mushroom gives you 20 max HP instead of 25% and Fragrant Mushroom makes you lose 15 HP instead of 20%)
ART
- Added Infested Boss art (rename coming soon)
- Added portrait art for the following cards:
- Glasswork
- Lightning Rod
- Gunk Up
- Helix Drill
- Tesla Coil
- Changed Dexterity Potion asset color to green
- Added Minion Dive Bomb VFX
- Added Underdocks Rest Site background art and VFX
- Added Underdocks map asset
- Added new placeholder art for Nonupeipe and Vakuu Ancients
AUDIO
- Added Dagger Spray SFX
- Added Owl Magistrate SFX
USER INTERFACE & EXPERIENCE
General
- Added input remapping
- Added Cook Rest Site icon
- Updated patch notes icon to be high-res
- Added pause menu open/close SFX
- Added the ability to launch the game without mods
- Added support for European and Latin American Spanish
- The game now defaults to the current Steam UI language
- Added Power Saving Mode with paused banner
- Added controller support for map drawing
- Updated eraser tool hotspot so that it erases more cleanly
- When the Forge hovertip is shown, the Retain hovertip is now shown along with it
Necrobinder
- Eidolon card now glows gold if you have 9+ other cards in your hand
- Invoke card now applies the Energy Next Turn power instead of the effect being part of the Invoke power
Potions & Relics
- Relic icons are now only grayed out if their effect is used up for the entire run (for example, after Bone Tea relic upgrades your starting hand next combat)
- Added Cook tooltip to Meat Cleaver relic
Enemies
- Two-Tailed Rats now spawn closer to the right side of the screen
Ancients
- Ancient event choices now display the relic they will give you
- Yummy Cookie relic now switches which character it shows based on the local character
Multiplayer:
- Closing the map no longer removes your vote for the next node
- Hovering over cards in hand when it's not your turn now displays them fully
- Multiplayer vote icons now utilize an outline asset rather than a shader
WRITING
- Renamed Forever Ice relic -> Permafrost
- Renamed Screamer Pod potion -> Potion of Binding
- Astrolabe and New Leaf relic descriptions now say "Transform cards" instead of "Choose and Transform cards"
- Effects that set a card's energy AND star costs to free now say "free to play" instead of "cost 0 [E]"
- Fixed ordering of effects in Convergence card description
- Forbidden Grimoire card now specifies that its card removal is optional
- More relics with "Upon pickup" effects now include "Upon pickup" in their descriptions
- Orrery relic description now says "Gain card rewards" instead of "Choose and add cards to your deck"
- Reaper Form and Lethality card wording changed to imply Osty attacks also benefit
- Removed character spoilers in character select screen
BUG FIXES
General
- Players can now alt-enter from anywhere
- Card type label now auto-sizes to fit longer translations
- Fixed delay when game unpauses after regaining focus
- Fixed issues with game window only partially fullscreen-ing
- Fixed crash related to Korean text font
- Fixed an issue where cards' displayed types (Attack, Skill, etc.), some settings menu text, and the "View Upgrades" label in various card selection screens stayed in English after switching languages
- Fixed a softlock that would occur after starting a fresh profile and abandoning your first run before entering the first point on the map
- Fixed not being able to left click to preview card when you hit right click first
- The history of the combat you were killed in no longer states it lasted "0 turns" in the Run History
- Hovertips no longer overlap with option buttons in combat-style events
- Poison and Doom health bars now show correct proportions
- Strength and other in-combat value modifiers are now properly included in the values shown on in-combat card upgrade previews from effects like Armaments card
- You no longer see relic tooltips for unknown relics in the Compendium
Ironclad
- When Stomp card is played after Juggling card, its clones now properly receive the cost reduction from itself being played
Silent
- Moved Tough Bandages from shared relic pool to Silent's relic pool
Necrobinder
- Fixed a visual issue with Phylactery Unbound relic where Osty wouldn't appear until after you'd drawn your opening hand
- Melancholy card now properly gains Block from Pael's Legion relic
- Oblivion card now properly triggers Shroud card
Regent
- Pillar of Creation card is now properly triggered by Severance card
- Re-added missing Gamma Blast card art
Colorless Cards
- Entropy card can no longer transform status cards into Disintegration, Mind Rot, Sloth, or Waste Away cards
- Fisticuffs card now properly includes overkill damage in its Block gain calculation
Potions & Relics
- Art of War relic now properly disables Energy gain for the turn when an effect like Mayhem auto-plays an attack on turn start
- Added missing relic icons for Looming Fruit and Sea Glass relics
- Hand Drill relic now properly triggers when breaking an enemy's block with non-attack damage
- Intimidating Helmet relic no longer triggers when playing normally-2+ Energy cost cards whose costs have been reduced to 1 or 0 by global effects like Pounce
- Tuning Fork relic no longer triggers when Mayhem power autoplays an attack the turn after you've played 2 attacks
Enemies
- Interrupting Insatiable's Salivate move no longer makes sand VFX continuously play
Ancients
- Vakuu's Beauty blessing now includes Eternal hovertip
- Nonupeipe's Brilliant Scarf relic no longer counts autoplayed cards towards the cards played this turn
- Neow's Fury card now shows up in the Compendium
- Neow's Scroll Boxes relic hovertip now properly mentions that the player loses all Gold upon pickup
- Treasure rooms no longer give the player Gold if they have Neow's Silver Crucible relic
Events
- Luminous Choir event can no longer appear if the player can't afford the "Offer Tribute" option
- Selecting the Nap option at Dense Vegetation event no longer causes you to lose 5 max HP when you have the Night Terrors modifier
- Selecting the Nap option at Dense Vegetation event now properly triggers Stone Humidifier relic
Multiplayer
- Players can now target allies with shared potions outside of combat
- Oblivion card no longer applies Doom for cards played by other players in multiplayer
- The run victory screen now works properly in multiplayer
PERFORMANCE
- Compressed map assets
- Made various other performance improvements