November 7, 2024
STS2 Patch Notes — 2024-11-07
STS2 Patch Notes — 2024-11-07
CONTENT
Silent:
- Added new cards: Corrosive, Cower, Execution, Haze, Rite of Initiation
- Deprecated cards: Choke, Distraction, Stall
- Reworked Adaptation:
- Power - Rare - Cost 1
- “Whenever you gain Block, gain 2(3) Dexterity that turn.”
BALANCE
Silent:
- Changed Adrenaline card: rarity decreased back from Legendary -> Rare
- Buffed Flick Flack card: damage increased from 6(8) -> 7(10)
- Buffed Sucker Punch card: Weak applied increased from 1(2) -> 2(3)
Necrobinder:
- Changed Dredge card: if it is played while your hand is almost full, the extra cards are now added to your discard pile
- Changed Misery card: upgrade now increases its damage from 10 -> 14 instead of decreasing its cost by 1
- Buffed You Are Mine! card: upgrade now also increases its damage from 10 -> 13
Ancients:
- Nerfed Neow’s Silver Crucible relic: cards upgraded decreased from 3 -> 2
Enemies:
- Changed Axebot: now in the weak combat encounter pool
- Nerfed Decemillipede: revives after 2 turns instead of 1
- Nerfed Entomancer: Spear move decreased from 16(18) -> 11(13)
- Changed Vantom: Dismember move now gives 2 less Wounds
Events:
- Changed Telepathic Spiders event: "Know Yourself" choice Gold cost lowered from 200 -> 150
- Nerfed Toothed enchantment:
- Can now only enchant powers
- Costs 5 max HP in Infested Automaton event
ART
Ironclad:
- Added VFX for the following cards:
- Limit Break
- Stomp
Silent:
- Added card art for Prepared card
- Lightened Silent's shadow
- Added purple tint when playing Crippling Cloud card
- Added VFX to the following cards:
- A Thousand Cuts
- Skewer
- Neutralize
- Fan of Knives
- Glass Knife
- Finisher
- Slice
Necrobinder:
- Added VFX for Doom when it kills an enemy
Regent:
- Added card art for the following cards:
- GUARDS!!!
- Orbit
- Royal Gamble
- Venerate
Colorless Cards:
- Added card art to Void status card
- Added VFX for Flash of Steel card
Enemies:
- Did a pass on the Owl Magistrate enemy’s animation blends
- Fixed mistakes on Orb Plant and Mecha Knight enemy animations
- Updated art for Spiny Toad enemy
- Added radial blur VFX when player gets struck by Ceremonial Beast enemy
- Created ground spike VFX to Ceremonial Beast enemy’s stomp attack
- Shrinker Beetle enemy’s shrink power now has radial blur
- Bygone Effigy enemy’s attack now has radial blur
Misc:
- Made Rare card glow VFX slightly less intense
USER INTERFACE & EXPERIENCE
- When selecting cards from hand, the backstop now fades in
- Added hitstop to Ceremonial Beast's Plow attack
- Deathbringer card now shows a Doom hovertip
- Legendary portrait is now a texture rect to support fallback logic + scaffolding for fallback beta portrait
- Made the weakest screenshake more subtle + screen shake intensities now differ based on how much damage is dealt
- Made the card backs more washed out in color and differentiated from one another
WORDING
- Fixed typo in the Dense Vegetation event
- Fixed typo in Slap card description
- Removed extra space from the Repulsor Mode power description
- Room Full of Cheese wording now specifies Common cards
BUG FIXES
Ironclad:
- Unrelenting card tooltip no longer says "this turn"
Silent:
- Nightmare card now properlyspawns in cloned cards before hand is drawn
Defect:
- Creative AI card spawns the bonus card before other cards are drawn into your hand
Necrobinder:
- Fixed Bury power to not be set as a Debuff
- Damage from Bone Shards card is now properly dealt by Osty instead of the player
- Damage VFX no longer plays on Necrobinder when Osty absorbs all damage from an attack
- Fixed an issue where Soul+ card was only drawing 1 card instead of the stated 2
- Fixed an issue with the Plague Carrier card where its effect was wearing off if Osty died and was resummoned
- Haunt card's text now properly reflects that the enemy will lose 6 HP instead of 3, and properly reflects that upgrading Haunt increases the enemy HP loss to 9
- Osty no longer gains extra HP in Burly monster rooms
- Osty's health no longer occasionally shows up in the top bar HP counter when playing as the Necrobinder
- Sharp enchantment now displays its damage bonus on Osty attack cards even when Osty is dead
- Surrender Humanity card no longer has targeting arrow
- The "End Turn" button no longer appears beneath the "Proceed" button after winning combat with Doom
- Vantom attacking Osty no longer causes a softlock
Regent:
- Neutron Aegis card now has Block hovertip
- Singularity card no longer incorrectly has Exhaust
Ancients:
- Neowless first run no longer prevents other ancients from showing up
- Added Oddly Heavy Stone relic and Pointed Hat back to Darv’s relic pool
- Ancients are no longer missing from run histories
- Prismatic Shard relic is now correctly classified as an Ancient relic
- Tanx relics are now correctly classified as Ancient relics
- Tezcatara’s Wax Choker choice now correctly reads "5 relics" instead of 6
Enemies:
- Bowlbug enemy’s goop no longer does a multiattack
- Fixed Wriggler enemy’s intents
- Nibbit enemy is no longer always the first encounter
Events:
- Colorful Philospher event choice description now properly reads "Obtain 3 x cards"
- Mad Science transformation cards no longer stay on screen forever
- Removed the Transform tooltip from Living Cocoon event
- The Trial event no longer softlocks 1/4 of the time
- Fixed Dense Vegetation event combat softlock
Misc:
- Ascension choice is limited by your max ascension again
- Deck scrolling no longer breaks when selecting Slumbering Essence cards to enchant
- Fixed an issue that was allowing unknown map points to be shops after just visiting a shop.
- Having already upgraded cards no longer breaks "view upgrade" button
- Healthbars no longer have a chance of not updating after starting a new game
- Mayhem-ing a card afflicted with Forced Insight no longer softlocks the game
- Queueing two potions for use no longer locks potion use afterward