March 13, 2025
STS2 Patch Notes — 2025-03-13
STS2 Patch Notes — 2025-03-13
This patch brings UX changes to the Treasure room! Note that the polish is work in progress and that there is EXTRA SPECIAL behavior in multiplayer. Players will now claim the relic they want in multiplayer from a shared pool of relics from the treasure chest.
BALANCE
- Black Hole card buffed. Damage from 8(11) -> 9(13)
- Corpse slugs try to have different moves from each other
- Gravity Power now does damage instead of HP Loss
- Imbalanced can now be applied to other creatures via Misery
- Particle Wall buffed. Block gained from 7(10) -> 8(11)
- Restlessness card no longer exhausts
- Waterfall Giant now applies Weak instead of Vulnerable. Can no longer repeat moves
- Waterfall Giant now gets the stunned intent before the Steam Eruption turn
ART
- Added Test Subject boss animations
- Beta art for Beckon card
- Card portraits for Brightest Flame and Forbidden Grimoire
- Vertical card portraits for Apotheosis, Corruption, Wraith Form, Corpse Explosion, Limit Break, Catalyst
AUDIO
- Added SFX for Frog Knight enemy
- Added SFX for Vine Shambler enemy
- Added special BGM for the Ceremonial Beast encounter
BUG FIXES
- Fix visual issue with Burrowing Bug when it's Doomed while burrowing
- Can no longer recieve dupe powers from lasting candy
- Choosing "Nap" in the Dense Vegetation event now properly plays the rest site healing sound effect
- Cloning capsule no longer changes its base amount when you save/reload
- Combat target selection is more responsive in laggy scenarios
- Curl up procs after multi-hits fire
- End-of-turn actions that kill an enemy no longer softlock the next fight
- Fixed an issue that was preventing the "game over" screen from appearing when the player dies to Doom
- Fixed an issue where double-clicking the "Fight!" button in the Dense Vegetation event could cause a softlock
- Fixed an issue where killing the last enemy in combat with Doom could Softlock
- Fixed cancel-end-turn softlocking the game when used in most instances
- fixed hovering issue when you first open the card bundle preview
- Fixed silent's custom screen transition
- Hovered cards no longer layer above the top bar
- Inertia now displays how many stacks of Inertia it has rather than how much extra damage it will do
- Malleable power now applies Block after all hits from a multi-hit card is finished
- Map Point highlights now properly fade when reopening the map
- Now I'm Mad power now triggers from Neow's Lament
- Now I'm Mad power now triggers when hp is less than half, rather than less than or equal to half
- Osty no longer layers over byrdpip in game over screen
- Prevent player from using out of combat potions when discarding potions is disabled (ie Future of Potions event)
- Punch constructs fast punch move now correctly displays that it will also debuff you
- Re-enable potion discarding if you select "Fight" in the punch off event
- Re-opening character select screen no longer leaves selected the selected character portrait greyed out
- When a creature is healed for an amount that is rounded down from a fractional value, the amount of healing shown on the screen is now rounded down too
- Multiplayer: Fixed a timing bug that could cause a softlock when Ending Turn
- Multiplayer: Your character no longer appears deselected after readying up
- Multiplayer: Hovering another player's intent when it goes away no longer causes the hovertip to get stuck
- Multiplayer: Player HP bars at top-left no longer have incorrect margins when save/loading players with larger Max HP
- Multiplayer: When playing your first game, you are asked if you want Tutorials now
USER INTERFACE & EXPERIENCE
- Added visual for undiscovered relics
- Adjusted the hitboxes for the deck history entry hover over
- Bell of Twilight doesn't now clears map drawings
- Cards selected for Neow's Chosen One choice now appears in the Run History
- Ceremonial Beast now plays normal death animation when dying to Doom
- Fixed Orobas conformity Run History hovertip showing incorrect number of skipped cards
- A Popup now appears to let player know about outdated Run Histories
- Prevent player from throwing potions when in a card selection screen
- Soverign Blade vfx disappears when the card is Exhausted or Transformed now
- You can now right click cards in the deck to inspect them
- Multiplayer: Imbalanced power description now mentions that it procs when any single player fully blocks
WORDING
- Sentinel card renamed to Protector